Workshop: Cinematography





Cinematography "Pointing with light"

Hard and soft light:


Hard Light:

  • Defined shadows
  • Small source of light

Soft Light:
  • Softer shadow
  • Large source of light




"The big paintbrush" lights:
  • HMI - replicates daylight (at midday)
  • Tungsten - practical light
  • Kino flo lights - tungsten colour or daylight; creates soft light

Bouncing light is common (creates soft light)
Ask the question: is it hard or soft light?






3 Point Lighting

Key (Set First) = main light source 
Fill = adding detail (mostly in darker parts)
Back = separates actors from set




Lens Compression
  • 135mm and below = tight shot
  • 24mm and below = far apart
  • 14mm and below = fish eye effect
- Each lens has a different compression and will either compress or expand space
-50mm is closest to human vision 

Ask the question: how are you trying to present the character?




Depth of Field
  • More light coming in (more open aperture is) the more shallow the depth of field is
  • Lower exposure means expanded depth of field

- ND (neutral density) filter (+ and - on C300 camera) cuts out wavelengths of light without changing exposure. This is useful for shallow depth of field in bright scenes.


-Dedo lights = small subtle "brushes" of light




Rule of Thirds

  • Frame split into 9 rectangle sections. Different framing can impact the shot

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