Workshop: Cinematography
Cinematography "Pointing with light"
Hard and soft light:
Hard Light:
- Defined shadows
- Small source of light
Soft Light:
"The big paintbrush" lights:
- HMI - replicates daylight (at midday)
- Tungsten - practical light
- Kino flo lights - tungsten colour or daylight; creates soft light
Bouncing light is common (creates soft light)
Ask the question: is it hard or soft light?
3 Point Lighting
Key (Set First) = main light source
Fill = adding detail (mostly in darker parts)
Back = separates actors from set
- 135mm and below = tight shot
- 24mm and below = far apart
- 14mm and below = fish eye effect
- Each lens has a different compression and will either compress or expand space
-50mm is closest to human vision
Ask the question: how are you trying to present the character?
Depth of Field
- More light coming in (more open aperture is) the more shallow the depth of field is
- Lower exposure means expanded depth of field
- ND (neutral density) filter (+ and - on C300 camera) cuts out wavelengths of light without changing exposure. This is useful for shallow depth of field in bright scenes.
-Dedo lights = small subtle "brushes" of light
Rule of Thirds
- Frame split into 9 rectangle sections. Different framing can impact the shot









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